Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I've not done proper scientific comparisons, but had to reimplement some games as websites to make them reliably perform on Raspberry Pi's we used embedded.

This is a bit of an apples to oranges scenario, because the algorithm and architecture is not exactly the same, despite the game functioning identical.

The main weak points of LÖVE that we hit were mainly around embedded video playback though, which is probably very well optimized in chromium.



I dunno if this is what you were seeing, but LuaJIT has some serious performance issues on ARM.

https://love2d.org/forums/viewtopic.php?t=94760

It's unfortunate as Love2D is generally VERY snappy on x86. I used it on a 300MHz laptop back in the day.


As the open source author in question, I'd politely ask everyone to not draw overly-generic conclusions from an ancient discussion in some third-party forum, which links to a (now) resolved bug report.

Open source is not a one-way street. By publicly disparaging open source projects, you're actually harming the ecosystem you rely on.


Please accept my apologies. Stable LOVE ships a pretty old version of LuaJIT; I didn't realize it'd been resolved upstream.


LuaJIT was originally made with some x86 assembly wizardry so I'm not surprised to hear that the ARM version is worse.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: