I've not done proper scientific comparisons, but had to reimplement some games as websites to make them reliably perform on Raspberry Pi's we used embedded.
This is a bit of an apples to oranges scenario, because the algorithm and architecture is not exactly the same, despite the game functioning identical.
The main weak points of LÖVE that we hit were mainly around embedded video playback though, which is probably very well optimized in chromium.
As the open source author in question, I'd politely ask everyone to not draw overly-generic conclusions from an ancient discussion in some third-party forum, which links to a (now) resolved bug report.
Open source is not a one-way street. By publicly disparaging open source projects, you're actually harming the ecosystem you rely on.
This is a bit of an apples to oranges scenario, because the algorithm and architecture is not exactly the same, despite the game functioning identical.
The main weak points of LÖVE that we hit were mainly around embedded video playback though, which is probably very well optimized in chromium.