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But not everybody here has to try and manage many GB or even TB of assets in their VCS. I wager game company build/dev engineers know what they are doing in picking Perforce.


It is a _decision_ to put those assets in the same VCS as your source code. It's not one you are required to make.


...maybe, but there a good reason not to make that decision, assuming you have a VCS that can manage large files?

I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.




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