Except it's not - it's a business problem. SKG would essentially ban the use of Oracle as an example. Or it would likely kill games like Rock band which have licensed audio. You might be ok with that, but why are your preferences more important than mine.
> This is merely an issue to begin with for companies that are absolutely massive, like Sony or Activision. Smaller developers just don't do stuff like that in general
This is a naive viewpoint IMO. Another way of looking at it is that only large companies will be able to conform and this will squeeze out the possibility of small developers having multiplayer games. This sort of red-tape stifles innovation.
Small developers have multiplayer games all the time that aren't affected by issues like the ones SKG is concerned with. Ad-hoc multiplayer and dedicated servers that players can self-host are long-established solutions. A common argument in bad faith is that SKG demands perpetual upkeep of presumed infrastructure that will somehow harm small developers, and it just isn't true.
To be fair they didn't make that argument, but thanks for the support none the less! Agreed, ad-hoc servers are a staple and a worked out problem. 99% of the time you have to go out of your way as a developer to make things not work in this way.
> Except it's not - it's a business problem. SKG would essentially ban the use of Oracle as an example
why are you using Oracle for video games? what's wrong with you?
> Or it would likely kill games like Rock band which have licensed audio.
Rock Band DOES work offline. Licensed audio in Rock Band is licensed in such a way that once a copy is sold the license allows the use of that copy in perpetuity. 100 years from now I'll still be able to pop in my Rock Band disc and play it, because that's how ownership works and the developer didn't get in the way of my ownership of my own property.
But when I said "It's a tech problem" I was answering someone who mentioned a tech problem.
Coming up with a different, non-tech problem as a counter-point to a whole discussion exclusively about a tech problem is not as smart as you think it is, and the examples you bring up aren't very good at all.
> Another way of looking at it is that only large companies will be able to conform
No, that's unmitigated nonsense. Just your first paragraph showed you have no idea what you're talking about, but now you're just stringing words together. The reason why only the largest companies can have these problems in the first place is because of their legacy technology integrations and pre-existing technology supplier agreements which they would have to re-negotiate. Remember, this is a scenario AFTER the initiative gets a million signatures, which is a year out, and AFTER the EU has legislated, which is another year at least, and AFTER the warning period which is several years. Even with the fastest possible timeline it's probably like 5 years of warning that things are going to change. And at that point anyone entering the space from the bottom as a new player is free to negotiate a deal which conforms with the market regulations going forward; if the technology suppliers don't want to negotiate realistic terms, they go out of business. While we're at it, large companies are also free to renegotiate their contracts to make them legal in the eyes of the legislation because contract survival terms are a standard staple in any technology supply agreement and if changes to market regulations make a contract unfit or illegal then renegotiations commence as a matter of course. But given the timeline of this going into effect they'll have renegotiated YEARS ahead of the deadlines.
This isn't a twitter poll. It's not going to go into effect 5 minutes after it's been posted. There will be AMPLE time for everyone to figure stuff out and change their paperwork, and the only companies really affected are the ones that already spend $1M+/year on legal anyways.
> why are you using Oracle for video games? what's wrong with you?
Because my previous project used it. It's an example. There are plenty of others. And I think this sort of attitude is unfair towards people like me who genuinely want to preserve video games, but are concerned that an ideological battle is going to negatively affect the industry.
> Licensed audio is licensed in such a way that once a copy is sold the license allows the use of that copy in perpetuity.
Licensed audio can be licensed in such a way. GTA being a great example of something that doesn't have perpetual licenses to their music.
> Coming up with a different, non-tech problem as a counter-point to a whole discussion exclusively about a tech problem is not as smart as you think it is
> no, that's unmitigated nonsense. Just your first paragraph showed you have no idea what you're talking about, but now you're just stringing words together.
In three paragraphs, you've attacked me three times, when there's no need to have done. If you can't have civil discourse, I'm not interested in discussing this with you.
no, it's not. An example is something that happens. What you brought up is a fantasy.
> GTA being a great example of something that doesn't have perpetual licenses to their music.
that's wrong, because even if Rockstar removed some songs from some versions of their game, if you bought the disc version of the game, then guess what - the songs are still on there.
it is neither the consumers' nor SKG's fault that the richest company in the richest entertainment industry is unwilling to negotiate terms that don't scam the people purchasing their products.
> you've attacked me three times
if you're going to make stuff up and bring up things that don't stand up to the simplest scrutiny then that's going to be brought up. that's not an attack on you, but it definitely is a comment on the quality of points you bring to the discussion. if you want to make better points, it's as simple as: before typing "X" google for "X?" and then read the top result. otherwise it's just whataboutism.
Except it's not - it's a business problem. SKG would essentially ban the use of Oracle as an example. Or it would likely kill games like Rock band which have licensed audio. You might be ok with that, but why are your preferences more important than mine.
> This is merely an issue to begin with for companies that are absolutely massive, like Sony or Activision. Smaller developers just don't do stuff like that in general
This is a naive viewpoint IMO. Another way of looking at it is that only large companies will be able to conform and this will squeeze out the possibility of small developers having multiplayer games. This sort of red-tape stifles innovation.