If something with chips counts as electromechanical, then e.g. a flight simulator or racing game with force feedback joystick and seat is a way more complex electromechanical game
I'd say the difference is, in that flight simulator you could take away the electromechanical elements and still have a fully playable and enjoyable game. Having the electromechanical elements enhances the experience, but isn't necessary. Pinball, though, electrically controlled machinery is an inherent part of the game.
> In any case, it's still an incredibly complex setup. According to Cavatorta, Dual Coincidence incorporates 17 computers (running about 12,000 lines of code), six servo motors, 10 optical sensors, 12 rotary encoders, 35 inductive sensors, 75 switches, 115 solenoid actuators and 704 channels of lighting.
Depends on what the chips are. There are chips that are just a number of logic circuits duplicated in a single DIP package for convenience. I'd still class things like that as electromechanical since it's all still deeply hardware based.
The parent post complained about the limited video of gameplay. And my response was about that video.
I said nothing about whether the game was or was not truly "electro-mechanical".
That said, I do think it's unfortunate that HN discussions tend so often to focus on these sorts of disagreements rather than focusing on the achievement or creations being shown. This is not a court room, where exacting definitions and adherence to them is so important.
> I said nothing about whether the game was or was not truly "electro-mechanical".
Indeed you did not.
Likewise no one “accused” you of that grievous transgression.
As a this is not a courtroom, perhaps it was more an observation than a charge to be defended.
Chips you say? Reminds me, chips aren’t technically electromechanical are they? No no friend, they are not! In fact, it contains 17 computers . 17 computers, but only 12k lines of source? Yes feels low,…
And so on, like a conversation? Where the contradictions are not accusation but invitation.
If something with chips counts as electromechanical, then e.g. a flight simulator or racing game with force feedback joystick and seat is a way more complex electromechanical game