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I agree - in fact the problem was solved by removing some unnecessary type-checking code.

The point I was trying to make is that it's easier to learn the basics of types and logic in a strict system. Implicit type conversion and polymorphism can easily result in misunderstandings when you've just started learning to program.



"Easier" is (usually) the enemy of "better".


Again. These are classes for _beginners_. I'm not suggesting that you should never learn these things. They should also learn functional programming, estimating how algorithms perform, concurrent programming, binary trees, and a few hundred other things. But Programming is not something you master overnight.

You need to understand that 2+2=4 before you can understand that 2+i^2=1.


You are correct, but in that case it's not the question of what is easier, but what is necessary. "Easier" implies that there is a choice between comparable options, not that one is the prerequisite for the other.




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