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Just shut it down. As the monstrosity won so many small fights it counts many components that we can remove one by one until the entire chain of parasitic entities is gone. If anything of value is lost we create solutions for those few things specifically. Since many depend on the income we will have to gradually tune it down.

We can make donations, one can do crowd sourcing and we can create funds that assign budgets by committee. That profits wont randomly grow madly out of proportion with the work is not a bug but a feature.

Roberts space industry suggests we are missing out in a huge way. First people were willing to fold over large sums of money for a game that was not made(!?) Then people were willing to fold over large sums of money for a game that was incredibly delayed(!???) And now people are actually enjoying being part of the development process(!????) Things are progressing towards a finished product but its so overly ambitious that complex works add up to very little progress. I never would have imagined people would put up with that but in hindsight it seems to make sense.



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