> single inheritance allows C++ to implement fast polymorphism via virtual function
Multiple inheritance can be implemented to be as fast as single inheritance regarding virtual function calls, and typically is in C++ by keeping multiple virtual table pointers per object. The problem this brings is that we can have pointers/references to the different parts of the same same object. A Child* may point to the start of the object, but Parent* may point to somewhere in the middle (because that's where the parent's vtable pointer happens to be). This also means that casting a pointer can change it. This can introduce some "interesting" bugs, as you can imagine.
OTOH, there are languages like C# that don't do that, but require 2 "hops" when calling an interface method, causing a slight performance penalty (a class can inherit from at most one other class, but can implement multiple interfaces). But a reference to an object always points to the object's start, which is very important for garbage collector.
Multiple inheritance can be implemented to be as fast as single inheritance regarding virtual function calls, and typically is in C++ by keeping multiple virtual table pointers per object. The problem this brings is that we can have pointers/references to the different parts of the same same object. A Child* may point to the start of the object, but Parent* may point to somewhere in the middle (because that's where the parent's vtable pointer happens to be). This also means that casting a pointer can change it. This can introduce some "interesting" bugs, as you can imagine.
OTOH, there are languages like C# that don't do that, but require 2 "hops" when calling an interface method, causing a slight performance penalty (a class can inherit from at most one other class, but can implement multiple interfaces). But a reference to an object always points to the object's start, which is very important for garbage collector.