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This reminds me of a time when I was working at Target and my manager let me spend an hour to straighten out the shelves for spices, which were horrendously disorganized, with incredibly incorrect inventory counts.

That was one of the most satisfying things I've ever done, sorting every tiny container, counting them, backstocking the excess, marking the empty shelves, straightening the guides…

Pure bliss.



That sounds great. When I worked grocery we used to joke about getting everything perfect on the shelves and then just sealing the store up.

After long enough the empty shelves, spills, and broken items sort of blended together and the customers who caused them did not matter, like the store itself was alive and we were tending to its habitual needs.


I love this feeling as well. Reading this I actually realized that is a big part of what I like in my role as a data scientist. You are given a ton of messy data and during months you get a very intimate knowledge about how your data reflects the business processes, you understand every edge case, and end up building a nice data model that allows to answer many question that had previously no answer with a simple SELECT FROM WHERE statement. Very satisfying.


That description makes me want to be a data scientist.


If you can gain the same enjoyment vicariously, you might enjoy SouthernASMR's channel - she often tidies up the shelves of the stores that she visits. Here's a playlist of her Nail Polish organisation videos: https://www.youtube.com/watch?v=9TsxWuFsy3I&list=PL7SQKahkOA...


Every time I/we have gone to the craft store we like, I have to fight the urge to reset the 12 feet of 9, 10 shelves high with all the 2oz paint bottles. All numbered, with placards the length of the shelf, 2 inches per bottle, and omg, just to sit and start at the top left and normalize the whole section... sigh.

I envy you that experience :)


This is the same feeling I get from playing Satisfactory.


Playing it like this, right? https://www.youtube.com/watch?v=t2X3wlvoShg

(for those who don't want to click: guy constructs horrible factory monstrosities and tests the limits of the game's physics)




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