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> Here is everything you need to build Amnesia: The Dark Descent.

But I think the assets are missing, so it is not everything. Maybe they released those somewhere else?



> But I think the assets are missing, so it is not everything.

It's everything you need to build the game, which is different than everything you need to play the game.

> Maybe they released those somewhere else?

No, studios rarely to never release assets as OSS. In part because most artists don't sign off on this, and in part because especially smaller studios will license existing assets from stores and the like which they literally can not, legally, relicense.


Rarely do they release the assets with the open sourcing of the engine. If you want those they tend to want you to pay for the game and then pull the assets out to put in your build.


That ok. Is great that they open sourced their engine, however they don't even mention the assets and that you need to buy their game to have them, which is a bit strange. And they even say here is everything you need for the whole game.


> Is great that they open sourced their engine, however they don't even mention the assets and that you need to buy their game to have them, which is a bit strange.

When it comes to open sourcing game code, it is pretty standard.


AFAIK most open sourcing of 'games' state that they open sourced only the engine and not the complete game. And maybe provide a guide that shows you how to copy the original assets into a game compiled by yourself.

I just think this is misleading and probably just a marketing act for the next release of their game.

Personally I find it great that they released their engine again, the more open source code the better, however they should have just been more careful with their press release. Some reporters that don't look to close to the code might think that Amnesia is now a open source game like 0AD or recently unvanquished, that actually tries to make their assets fully open source compliant.


> assets fully open source compliant

It's hard to interpret that phrase but it certainly seems to apply to their art assets. You could ship a GPL reimplementation or total conversion mod of their game tomorrow and use the game assets, as long as the user already owns the game. Just like all the very popular Quake and Doom stuff, for starters.

You just won't get the free game that you want.


Everything to build the game. Which is true.


No. A 'game' can be played, and without any assets it cannot be played. It is just a 'engine'.


Build - you get an executable, which is true. Run or Played is a different thing.


Building != playing.

Building -> a functional exe is produced.

Playing -> Many EXEs expect a set of resource files to be in the directory to further their execution.


The announcement on their website noted that you still have to own the game itself. Maybe that should be added to the readme.


They also own their code. Releasing it as open source did not change that.

They don't actually state that you have to own the original game on their website.


It's implicit in their having "only" open-sourced the code: you can't actually play the game without the assets, and accessing the assets legally requires buying the game. Unless you want to remake all assets by hand I guess.


Maybe "to build" means more specifically "to build the binary of". Then yes, you don't need data assets for that. It particularly doesn't say this is everything needed to "build and _play_ the game".


I think it's targeted at modders. So they just get the code and take it from there. You get the misleading article.


> I think it's targeted at modders.

Modders have been modding for years (Amnesia has over a thousand mods). They'll be happy for sure, and certainly are one of the targets:

> We are all really excited to see what comes out of it! The modding community has been incredibly creative over the years and it will be fun to see what it can do with the full source code at its disposal.

but they've never needed the code either.

It could also be useful to, well,

> anyone wanting to create their own engine or just wanting to learn more about game programming. While the code is not the greatest in places and the tech used is not the latest, it is a fully contained game engine in a fairly easy-to-understand package. It is also a testament that it is possible to do this sort of thing, even with a very limited team.


> but they've never needed the code either.

That's true, but having the code of a game usually makes modding it easier and allows mods to go even farther


Maybe they weren't allowed to.




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