It's fascinating that the thing you note about PbtA is its dice resolution mechanic. It wouldn't occur to me to focus on that.
The thing about it I think is so strong is its 'move' mechanic: the way it neatly and obviously separates role playing from game action, and helps players immediately feel like they're playing in the setting. It onboards newbies really well, and sets the scene without relying on the need to read a short story.
I'm not trying to say I'm-right-you're-wrong, it's just fascinating how things resonate with different players. I guess Vincent Baker's genius runs deeper than I thought!
The thing about it I think is so strong is its 'move' mechanic: the way it neatly and obviously separates role playing from game action, and helps players immediately feel like they're playing in the setting. It onboards newbies really well, and sets the scene without relying on the need to read a short story.
I'm not trying to say I'm-right-you're-wrong, it's just fascinating how things resonate with different players. I guess Vincent Baker's genius runs deeper than I thought!