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Not having to use THAC0 ever again would be one thing they would gain.

I'd make a silly wager that the net time saved by using 5e rules would outweigh the cost of learning them.



THAC0 didn't come around until 2e, 1e had hit tables. You can see them on p. 74 of the AD&D DMG, with some more notes on p. 82.


You can get rid of THAC0 if you just use this simple rule: roll d20, add the opponent's armor class (plus your own to-hit bonus if any), and a result of 20 or better is a hit.


That's true; it's easy to forget that THAC0 was a simplification from 1e.

Though that kind of reinforces the point.


Yea the salient point there was the second part - whether it be hit tables or THAC0, 5e rules would expedite play.

Course some of us will sit there and say y'all should just be playing 3d6 instead, but I digress...


Actually it was introduced before 2e but wasn't a core system in 1e.



I don’t know editions subsequent to 2e, but I kind of liked THAC0. Tough to explain, but flexible. A useful abstraction.


3E's Base Attack Bonus was mechanically identical, but expressed in an easier-to-understand way. Briefly, they rearranged things so that higher numbers are always better--having +1 armor no longer means you subtract 1 from your Armor class.




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