Sorry, but this is wrong. Cheaper labor is pretty much the only reason for nearshoring from more expensive European countries to places like Spain or Eastern Europe.
As I've mentioned before, I've had intimate experience hiring across Europe and at the 75th percentile and above, the salaries tend to be extremely close when comparing Western Europe and CEE. The difference becomes attitude.
A German SWE wants a 9-5. A Czech or Romanian SWE wants to build the next JetBrains or UIPath.
I don't want to hire the former - they're useless and a headache. I want to hire the latter.
Pretty sure salaries at large tech companies are way higher in places like London, Zurich or Amsterdam than in Warsaw or Prague for example. Berlin may be closer to the eastern countries.
It might help to discuss actual ranges instead of "intimate experience" so we can tell if your experience matches reality.
I think Zurich is in a slightly different league than London or Amsterdam in that regard but especially if you go down to the median and below (low taxes are helpful as well)
I think it's like some kind of collective inferiority complex. Nobody really understands things anymore but everyone is afraid to point out mistakes of others because they are scared to come under scrutiny themselves then.
On the other hand, at least since a couple of releases, I have lots of troubles with the highlight annotation in Preview, especially in PDFs with tables. So much so that I have to resort to 3rd party software for that (PDF Expert in my case).
But yeah, PDF support is basically native in macOS since Mac OS X.
If you are using Windows professionally for audio, you will be using ASIO. So in practice, this is not really a problem. Especially considering that ASIO drivers often even perform a bit better than their CoreAudio counterparts and don't have hidden doublebuffering.
macOS also seemed or seems to have quite a few problems with DriverKit USB drivers for large channel count interfaces.
In practice it is a problem, because not everyone who needs low latency audio is a professional.
Case in point: just the other week I was trying to get Rocksmith (a guitar game where you plug in an actual guitar with their custom USB cable) working on windows, and I could not do it. The latency was too high for it to be usable.
The community has many workarounds for it, but most involve getting an audio interface and connecting through that. But that really, really shouldn't be needed. I used to play this game on MacOS, and it worked perfectly. It's ridiculous that Windows fails at this.
Sorry, but this is wrong. Cheaper labor is pretty much the only reason for nearshoring from more expensive European countries to places like Spain or Eastern Europe.
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