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Still getting 1076 errors. Seems to have been down for almost three hours now, at least via the Windows UI...


Yes, as long as you were happy to wait 30s for an exposure (on tripod), by 1850 (most of those photos were > 15 years later than that) there were many photos of good quality.

Look at photos of Crystal Palace in 1851 for example.


Not really, as it's only once per file system mount, whereas those Windows and MacOS files are sprinkled in most directories with images and almost every non-network drive directory respectively.

I think it’s more akin to the Recovered Items (or something like that) folder that shows up in your home directory sometimes (but maybe not anymore?)

From other new source:

> The Department of Government Efficiency cut approximately 15,000 USDA jobs and terminated thousands of USAID programs, including a screwworm monitoring project.


It's not new - that was sort of my point with my other comment.

At least if it's progressive (so refines and resolves over time), this has been done with pointclouds in the VFX industry in GPU shaders for years in terms of stochastically drawing different points so eventually the whole point set gets rasterised to a fidelity threshold.


ookay, thanks for the clarification! So, the interesting part here seems to be the 3DGS-specific opacity correction and GPU workload mapping. Am I wrong?

Possibly yeah.

Or the per-pixel coord atomic I guess?


Right, that part seems to be based on Schütz et al. 2021 https://arxiv.org/abs/2104.07526

> millions of threads

Really?! What OSs can handle that many native threads?

Also, this seems quite similar to stochastic progressive drawing of pointclouds for realtime that has been done for > 15 years in the VFX industry with GPU shaders in a tiled/bucketed fashion, unless this isn't progressive maybe? (The fact it's been accepted for Siggraph likely indicates it's slightly different).


I believe they mean GPU threads. Plenty of cuda files in their repository.

Fair enough, but that's then only absolutely max 1024 threads per SM, which wouldn't get anywhere near 1 million, given 5090 only has 192 SMs...

Future proofing I guess...


You can launch much more logical threads than the available physical threads. The GPU scheduler will automatically dispatch the work to the SMs.

Just like 2 threads can execute on the same core at the "same" time, i.e. no synchronization, the same is true for GPU threads/ thread groups.

I guess they never say that they execute at the same time technically haha

Hardware's not generally a subscription, monthly cost though.

You update it for them every 3/4 years (if they're lucky).

It probably makes a bit more sense to compare it to existing software subscriptions like Office, or the old-school 'per-seat' licenses per user for software.


There's some software that can cost $1k or more per seat/month, but it's pretty rare. Big tier ERPs usually fall in the ~$600/seat/moth range, specialty engineering stuff can hit over $1k, Bloomberg terminal, etc. I wonder if what Uber's building with that $1.5k/month/employee is actually delivering the same value that something like an ERP would to the entire org...

> and in 2013, it was measured at 43%.

Do you mean 2013 or 2023?


I mean, just for a reference point, 2013. 2013 was the first year they did the report.

I personally find Fastmail's spam handling a lot worse than GMail's: and I get a lot more spam in my GMail address, due to it being a 22 year old address, which I still use for initial sign-ups, before then changing account emails to my fastmail one after a few months.

Very likely a lot of the difference is the types of email each address is getting.


First time I hear about signing up then change email trick. Does it help reducing spam?

I'd like to think it does, but honestly I have no idea as I have no way of comparing to not doing this.

It wasn't "all their source code", it was the source code to Claude Code: not really any of their internal secret sauce, at least directly.

it wasn't stolen either. an employee accidentally included a source map file with the release.

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