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There will be community backlash. And it will not be uncalled for. Sad news.


Clearly I'm out of the loop, why would it not be uncalled for?


Because someone might argue blender is taking funding from an entity that wants to make proficient blender users obsolete.


Or it might allow proficient blender users to become more productive, resulting in higher detailed scenes for the same budget.

We'll see how it shakes out. As a non-proficient Blender user, I'm kinda keen on this since I have had a lot of ideas that I haven't been able to realize in Blender.


So reducing budgets and suppressing wages then, what a great deal for the workers who have specialised in this field and who's work and effort the LLM has been trained on to replace them!


This is like arguing we should only have manual looms because the mechanical looms suppress wages and destroy the livelihoods of those expert loom operators.

The tech is here. We can fight it, or adapt and embrace it.

If previous examples from the industrial revolution are anything to go by, fighting automation is a losing battle.


Difference is that those tools modernised the work and actually created jobs. The ultimate aim of these AI sociopaths is to remove all work in all areas so they can hoover up all the money and let people starve.


I won't argue with that.

But, there is plenty of open source stuff out there to enable people to have their own models, running on their own hardware. Business does not need to go to the big 3.


Business doesn't need to go to the big 3, but it will. The big companies will ensure that smaller, specialised or open models get restricted by laws paid for by their lobbying budgets, so that they can pull up the ladder after them and solidify their position. They've invested billions and will never allow the world become some tech utopia where we all have a personalised free AI in our pocket, they will guarantee their own dominance.


That is not possible because that's not how money works. One way you can tell it's not possible is that it's the plot of Atlas Shrugged.


Yes. It is the worst possible match right now.


Sadly so and it is the people who don't even fund open source projects.


Yep. Anthropic's motives are obviously self-interested (Cluade <-> Blender integration), but I'm not donating to Blender, are you? That's the problem, we all want Blender to be able to pick and choose donations, but when all OSS is cash-strapped, it is easier said than done.

I'd prefer Blender get some additional funding out of this AI bubble at least.


> I'm not donating to Blender, are you?

Exactly right. Everyone online is all to happy to proclaim what hill other people should die on, but is rarely willing to go up there themselves.


This inspired me to send them something, and I noticed that they have an activity feed for donations at https://fund.blender.org

it seems pretty active, albeit small donations at a time.


I don't think they can tell Blender what to do. As such it's just more money for Blender! Yes, Anthropic can use the Python API to do their AI BS, but an improved Python API is also good for anyone else. This doesn't mean that Blender themselves are integrating any gen AI (if you don't already count the denoise filters). Do you really think Blender should have denied the donation?


I think they should have, it does not align with their community. Could they have denied, I am not sure about the legalities.

Money is good. But not antagonizing your community (as an open source project) is better.


Shame that we have to choose between better financing of Blender for features we already want (Python API quality) and placating imo overly dramatic artists.


I think the worries of artists over gen AI are valid. I guess all the better that some of the money of those "not yet" profitable AI companies goes to a good open source project and not to some of their usual practices.


I don't think it's just placating artists. Most Blender sponsors want more people getting good at Blender. Anthropic benefits if fewer people have to.


What do you mean?


A lot of 3D artists and VFX artists hate AI. Social media is full of them.

Some of them, like the illustrious MrDoob (behind Threejs), love AI and are all-in on it.

The VFX folks at Corridor Crew [1] have been leaning into AI for years now and showing a healthy attitude and path forward to using AI in workflows.

[1] https://www.youtube.com/@CorridorCrew


Ah thanks for clarifying it seemed like that was assumed knowledge in this thread.


Also `ycombbinator/-co`



I find Lunduke tends to over dramatize things, even if there is usually an element in truth in what he's saying.

Side note: I'm not a conservative.


The divide is so big now, this will not work the way they think it will work. Politics is no more "a matter of opinion" now, it is more like "to be or not to be".

The only way they can make this work is to replace the wrongthinkers with agreeable employees.


None of the `toonified` images shown on the page looks like the person in the photo.

OTOH I could immediately guess if you've shown me one of these photos: https://duckduckgo.com/?q=leonardo+di+caprio+toon&iax=images...


Yeah, I was hoping it was going to be trained on photo -> cartoon of same subject by some known cartoonist. Could be a fun profile photo that makes it look like x paper's cartoonist has thought you significant enough to warrant a cartoon.


Strange. I checked again and it works.


Best of both worlds is to design top-down and build bottom-up. By design I don't mean something abstract, it should be translated into code sooner rather than later.


From one Blender user to another; learning curve is not really steep compared to 3DS and Maya. Not noticeably steeper at least.


I don't agree. For starters, the more traditional UI of Maya is easier to grasp than Blender's. That's quite a difference that makes the learning process much easier for Maya.


Yup, both max and maya have such a 'traditional' (for lack of a better term) kind of UI - it's (for the most part) intuitive, whereas blender's just appears to be spread out all around the sides of the screen and it just feels like a mess. Even the basic aspect of interacting with the viewports is weird, why is there a crosshair, why can't I drag things around; what the hell is this weird lasso thing?


Blender is definitely odd and quirky compared to Maya or Max. All of them have a steep learning curve, but Blender is weird on top of being complicated.


    This is not going to be one of these catchy titles, 
    so “what kind of bs am I going to read here” has 
    little use in this place. Actually, this is 100% 
    true that contributing to the open source community
    might greatly affect your life
How to say one thing and communicate the exact opposite.


Well, if you say that this post was all about bs then I won't disagree with your opinion, as you have a right to say so :).


I presume you are the author. Listen...

Free software has changed my life for the better. A LOT of people have had very similar experiences.

We dream and worry about and hope and fight for and code for and watch and love the future history of humanity as it blossoms and twists and writhes into everyone's lives.

Software is eating the world. Free software developers are influencing that event (a little?).

Just seeing it and knowing it changed my life. It changed the eyes with which I see the world. So I thought I knew what your post was going to be about.

Keep looking, spetz. :)


Thank you for this well-written answer :).


Why can't so easy for you that you can lose yourself in it fall within neither too easy or too hard range?


Because it fails to emphasize that there is any difficulty at all.


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