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For podman, via fish shell, this worked for me:

  set -Ux DOCKER_HOST (podman info -f '{{ .Host.RemoteSocket.Path }}')


> How to mine Siacoin

> Siacoin can be efficiently mined with ASIC mining machines.

Not sure why you implied there was any need to look further into this. It seems to be based on proof of waste.


https://squareup.com/us/en/press/bcei-white-paper

You seem to have a very definitive and final opinion on proof of work - would love to hear your opinion on this paper


Viber uses a double ratchet implementation and lets you sync history to new devices.


Are there DSLRs with image processing features like Google's "Night Shot"? Where you can take a very long hand-held exposure and it will never be blurry?


Not quite but close. My Sony A7ii will take a 2/3s of a second exposure by stacking four shorter exposures and using stabilization.

2/3 of a second with an f/2 or f/2.8 lens means you can take pictures lit by not much more than starlight.

Actually, even without this, with an F/1.4 lens I can take a handheld picture using only light pollution.


I don't get the feeling you can fix this through voting with your wallet. Markets don't seem to solve these kinds of issues, on the contrary, this seems to be a negative side-effect of their core nature, that all decisions come down to profit maximization.

Maybe exerting our collective power for the public good through democracy? Some kind of new commerce regulation that would disallow bundling in general? I wonder, are there arguments that there would there be any downsides to doing that? Does anyone believe that bundling is a net positive in any sector?


Where is the consumer harm in giving a discount for buying more? Are people really complaining that Office 365 with 6TB of storage costs the same as DropBox by itself?

But actually, Ben references his prior article about the benefits of bundling

https://stratechery.com/2017/the-great-unbundling/


If Dropbox is a substantially better product (real or perceived), yes, the users complain bitterly (been there, done that).

If Microsoft is simply using bundling as an advantage of market share and undercutting the price of a competitor to drive them out of the market, then the consumer is harmed by the reduction of competition. Once the competitor is gone, what do you think is going to happen to the price and/or competition of that bundle? This isn't new.

edit: autocomplete mishap


If DropBox were substantially better, why wouldn’t enough people pay for it to make it a successful product? If they didn’t, the market has said it wasn’t better.

This is just hypothetical. I’m not making a judgment about DropBox.

But, in the case of DropBox, Steve Jobs said a decade ago that it was feature not a product. That is coming to pass.


I don't disagree that DropBox is a bad example. It is a feature not a product. Maybe better is PowerBI vs Tableau.

But to your point, what should be wildly obvious is that "the market" optimizes for far more than what product is "better", and that "better" (for whatever value of) is often low on the priority, whether it should be or not. It's very often the case that someone in power makes a decision along the lines of "why are we paying for Tableau when we can get this PowerBI thing which Microsoft tells me does the same thing for free". And suddenly, you're trying to learn PowerBI. You can find any number of examples where 'better' things were not what the market picked to survive.


Then you have Slack. People hate Teams so much that there are MS shops that get Teams for free and still pay for it.

Heck, Amazon has it own messaging platform - Chime. I can only assume that after much complaining, even internally we are migrating to Slack. There are plenty of public announcements about “partnerships”.

https://martechseries.com/sales-marketing/b2b-commerce/slack...


The best hope is that when the bundler inevitably takes their eyes off quality and features of the individual products and a new entrant can eat their lunch.


I've marked dozens of videos on a single topic as "not interested", only for them to be replaced by different videos on the same topic soon after. Marked all those as "not interested" again, and the next day there were more.

The only thing that works for me is finding the video in my watch history that's causing the recommendations and removing it there. Often it's even something I didn't watch all the way through or even gave a thumbs-down; apparently thumbs-down also means I secretly want more of this content?

YouTube's recommendation algorithm is somehow worse than useless.


Here are some video reviews looking into the sensor data accuracy:

https://www.youtube.com/playlist?list=PLrpJQJ3tlvklPADcz-WML... (channel: The Quantified Scientist, playlist: Withings Scanwatch)

Not great unfortunately.


The `--reference` and `--dissociate` flags to `git clone` can be used to avoid the majority of the network transfer while still creating an independent local repository.


I have qBittorrent installed. For me searching "bitt" displays only "Battle.net", which is not even a valid match. hilarious.


For the competitive games where higher framerate is most advantageous (i.e. shooters), I come to the opposite conclusion. Games like that tend to have long periods of low activity where you aren't being challenged, with short periods of chaotic fighting where framerates are significantly worse. It's only during those chaotic times where the performance (of both the hardware and the player) actually has an effect on the outcome of the match.

I think it's far more important to have a consistent framerate than it is to worry about wasting potential (fast) frames. Inconsistent smoothness and input lag will create a disadvantage compared to just playing at a capped (lower) framerate.

So I think a balanced system (both the hardware and the graphical settings) with a 144hz monitor should be able to run games at far beyond 144 fps most of the time, so that the framerate will only drop down to around 144 in the worst moments. I would even suggest setting a framerate limit near the worst framerate your system often drops down to in the game.

How much your hardware needs to be "overprovisioned" depends on how poorly optimized the game is. For many games this can as much as a factor of two difference. So you might only be putting 50% load on your GPU most of the time, but peak at 100% load at important times.


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