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Possibly just a case of having seen "AI-language" too often and just starting to use it themselves?


Honestly we should define 80% as the new "100%" on such batteries and label "charging to full" as "overcharging".

Psychologically, people understand charging a battery to "125%" (or whatever) a lot better: Do it when you really need to but if you do it all the time it wears down the battery a lot faster.


Nice idea. I think the reason it's not communicated as such is that then companies would be expected to advertise time on battery when charged to 100%, not 125%.


The Samsung phone I use these days has a "Protect Battery" mode that can be toggled (both manually and with automatic user-defined routines). It limits maximum charge to 85%. For those who want it: That's the ~same thing, without the psychological trick.

It also has some other settings that relate to smart charging that I don't fully understand (mostly because it's kind of inscrutable).

But the idea, AFAICT, is that it works with a person who charges their phone on a fairly regular schedule (they sleep at about the same time every night with plugged in all night).

The battery meanders up to 85% or something and holds there. Shortly before the person normally wakes up, it starts coming the rest of the way up to 100%. And then they wake up, unplug the phone, and it begins to discharge.

This helps to minimize the duration of being at a high state-of-charge, which is also a big factor in long-term battery longevity.

It's a tidy set of tradeoffs, I think.


Yes and yes.

I recently investigated large portable power banks (Jackery, etc.) and like that there are options to charge faster with a battery life tradeoff. Let people make their own informed choices.


No nagware but, at least on the machines of my colleagues, an even worse enemy: Microsoft Defender with all the checkboxes ticked. Grinds the machine to an absolute halt for any development work - sometimes the responsible security department has mercy and gives exceptions for certain folders/processes, sometimes not.


My work machine is grossly slow due to all the various security software.

Loading Teams can take minutes. I'm often late to meetings waiting for the damn thing to load.

Feels like early 90s computing and that Moore's Law was an excuse for bad coding practices and pushing newer hardware so that "shit you don't care about but is 'part of the system'" can do more monitoring and have more control of 'your' computer.


From my tests defender has minimal impact on performance even when doing a full scan, except for making some io slower when you're e.g. unpacking new files but NTFS is plenty slow by itself there

Enterprise likes to layer multiple invasive security products though that'll do a lot worse than defender


Ubisoft launcher being so bad that people prefer the cracked, launcher-free version should go down in the history as example of some of the worst product-management there is.

I'm totally in the same boat; I've not bought several Ubisoft-games I was interested in playing because their launcher is such a cancer (if anyone from Ubisoft is on HN: What on earth are you guys smoking?).

I'm too lazy to bother with pirating games these days (I have more games than time to play them anyway), but younger me would've certainly went to the high seas to circumvent their ridiculous insult of a game launcher.


As an avid gamer myself, I fully agree with your point. I guess in this thread there are a lot of people who, due to them being in tech, have a bit of a relationship with games but it's not really a big hobby. And as it happens, Steam has a few policies that trigger some intellectually motivated objections - nice in theory but practically irrelevant for gamers who play games on a regular basis.

As a matter of fact, in case the nostalgia itch really does hit, Steam actually enables a relatively easy 're-release' of old games that many publishers started doing - often with no further addition except the promise that it'll run on modern hardware/OS hassle-free.

I've re-bought games I've played in the 90s/2000s on Steam even though I already owned them and probably still have the CD lying around somewhere, but I just can't be arsed to go through the troubles of installing from them. Pay a few bucks, click a button and I'm up and running.


I typically think of myself (and try to act like) a rather rational person. The amount of hours of my life that I've done silly, mindless and occasionally annoying things because some Steam achievement required it is something I can't quite square with that. There's something oddly satisfying about getting them.

It's certainly not a primary purchase decision factor but I've not bought games because they did not come with steam achievements.


I can take them or leave them, but maybe because I don't care much I feel like I get net enjoyment from them. Especially the funny ones (e.g. dying in an unusual way).


This is yet another reminder for me that the world is full of different people.

I view achievements as one of the most annoying developments in games (and unfortunately some productivity software these days, in the shape of "badges").

They're yet another gamified growth/engagement pattern to contend with in life.


> It is complacency or is China just accelerating?

Specifically in the case of Roomba complacency certainly played a role. I have one of their robots for several years already, and while it mostly works fine for my usecases their app is a complete mess. Sometimes the roomba has an issue and aborts a run but there's zero to no detail visible in the app as to why that happened. I seem to be unable to look at old runs, see statistics over time, basically anything that might be useful other than the bog-standard basics, and even those are lacklustre at best.

I wouldn't be surprised if someone actually reverse-engineered their APIs and made a better app on top of them; the app is comically bad with little to no improvement since I've started using the product.


They absolutely earn it though. Steam just works.

Heck, I've not bought games because they were not on Steam or required another launcher. Ubisoft and Rockstar are so bad that I held off on buying some games I really wanted to play; they're just that awful. EA's Origin was also pretty bad last time I checked.

I guess it's an actually hard problem to make a somewhat decent launcher in big companies with too many PMs playing turfwars, but still, almost everyone except Valve is shitting the bed so hard that as a consumer I'd happily pay quite the markup if it would allow me to avoid other launchers. They're that bad.


One of those "I have never wished a man dead, but I have read some obituaries with great pleasure."-moments.

Time to rewatch "Vice"; Bale is incredible.


> It's a common rhetoric from someone who has no clue about financial markets (the person you replied to).

I think what OP meant is that producing all this fancy advanced tech just to play the financial game isn't all that much benefit for society.

And when looking at societal development in the last couple of decades with the increasing gap in distribution of wealth, social mobility and overall life expectancy declining and other such metrics, I think it's a valid standpoint that maybe, the collective smarts of our society could be allocated a bit better than putting them into companies like Jane Street; as impressive as their work is.


That is true but capitalism sadly encourages the more profit the better. With making less and less in traditional research jobs for example and rising costs, this positions come more attractive by the second. It is sad to see.


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