Yes, I write software. The company is 100% remote with an annual team meetup and an annual company meetup, but I only go to the team one.
4 days a week, online at 9-10 am, offline 2-3 pm most days. Sometimes I'm working a sticky problem and stay online later. Or if I start a deploy in late afternoon, I'll stick around to finish it, etc.
Still on group chats, may or may not mute them on my day off.
It's not about perfectly identifying AI content. There's a relevant XKCD: https://xkcd.com/810/
When posts fall within "acceptable" then it does not actually matter where it comes from. Logorrhea, massively offtopic, and/or shitposting are bad when humans do it. Those should suffer the same fate.
Historically it was tolerable, but has become the highest priority today because machines have cranked up the volume. If we mis-identify human garbage as robot nonsense it does not matter.
> The burden of proof should fall on the platform, not the victim. The question is not whether a harmed user can show specific damage. The question is whether the company can show, before rolling a product out to billions of people, that it is not predatory by design.
That's asking every company to prove a negative before rolling out new features.
Could we have a regulatory agency that keeps an eye on dark patterns and deals with them as evidence emerges that something is harmful.
> That's asking every company to prove a negative before rolling out new features.
That’s not as rediculous as it seems. That’s sort of model that drug manufacturers follow. It would also mean that if internally they see troubling behaviour they know they have to stop.
Practically, it would be corporate cover up. And applied earnestly it would make these businesses unviable.
Internal testing showed these features were addictive. They had resources allocated to creating addictive experiences for tweens.
The underlying behavioral science is well studied, down to the causal level.
Dark patterns are designed to make it hard to exit and unsubscribe. The language is purposefully obtuse, the options buried behind menu choices. We have enough A/B testing data to know how effective friction is at dissuading people from following a path.
If I need to grab 100 locks, they are all moving around a lot, but I've got the first 10, will the order be the same for someome trying to get the same 100? Eg maybe someone swaps two that neither of us has grabbed yet.
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